Showing posts with label toys. Show all posts
Showing posts with label toys. Show all posts

Thursday, November 20, 2008

Ugh.

[Visual description: cover of the Wii game, Rayman Raving Rabbids TV Party; cartoon bunny-like creatures with wide-open mouths, unmatched eyes, and a TV screen]

Finding items like this on the front page of Amazon makes me less enthusiastic about holiday shopping this season.

From the product description at Amazon.com:
The Rabbids have taken over almost every channel you can imagine, from music to movies - even TV ads. Help the Rabbids destroy all our daily viewing and drive Rayman crazy. In Story Mode, play through a week of television, with each day bringing new wacky challenges of skill and insane movements in a compilation of mini-games. With up to eight players in turn-based mode and four players simultaneously, get ready for you and all your friends to go insane.
Really, they need to use the word "insane" twice in four sentences? Crazy, wacky, raving, and rabid too... which all apparently mean screaming with wide open mouths and unfocused eyes, causing havoc, chaos, destruction? "Get ready for you and all your friends to go insane." Lovely.

Sunday, October 28, 2007

Kids and disability culture

[Image description: A three-story dollhouse, with an elevator running through the center of the design.]
Kids want and enjoy toys that reflect their own experiences--and for more and more kids today, their experiences include disability, whether first-hand or in their family, friends, neighborhoods, and classrooms. Bint Alshamsa recently blogged about the dearth of appropriate toys, riffing from the "Trache-ing Elmo" post at Kintropy in Action.

Which was all on my mind when I read this paragraph about the Green Dollhouse Project, a design competition held by the Coyote Point Museum for Environmental Education in San Mateo County, earlier this year:
During all the negotiations, the children kept gravitating to what we call the Elevator House (but which is officially called Rosaceae Sustainus) to play. So, we had an inkling of which one should win the Kids' Choice Award. The children particularly loved the hand-cranked elevator in the middle of the house. This house was open, making the spaces easily accessible, and it also included a grey water system with shell sinks.
So an open, accessible dollhouse with an elevator was a clear winner with the kids--even while the adults preferred other models. (UPDATE: The Elevator House entry was designed by a Portland OR firm, WGS.)

Now, dollhouses and other toys have had elevators for a while; but the Barbie dollhouses I've seen online have elevators for a single standing doll only--her friend Becky couldn't use them (nor any of the doors in Barbie's dream house). The old Playskool parking garage had an external elevator for cars--so that was big enough for the little wooden dolls to use in multiples, and if they had a Playskool wheelchair it would probably work fine in that elevator too--but it'll only take you to the roof of the parking garage, hmmm...

If you shop for holiday gifts for children this season, notice what's available to promote a sense of inclusion; and what reflects the everyday diversity kids know and accept already. Why shouldn't we try to find toys that support and encourage that?